100 Days After — complete playable survival strategy game

- Seeded procedural runs (survivors, locations, weather, events)
- 100-day campaign with 5 phases, scripted story beats, Day-100 finale
- 8 endings incl. hidden 'First Light Again'
- Data-driven events (people/world/story packs) with callback chains
- Relationships, memories, grief, karma/hope systems
- Tactical encounters (fight/hide/run/negotiate) with honest odds
- 8 upgradeable camp buildings, 13 location templates
- Canvas parallax scenes, procedural SVG portraits, weather FX
- Synthesized adaptive audio (WebAudio, no assets)
- Save slots + autosave (localStorage), shareable seeds
- Tests: headless multi-seed simulator + browser E2E (playwright)
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2026-08-23 06:58:47 +00:00
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="description" content="100 Days After — a survival story in one hundred days. Lead a band of survivors through the ruins of the Grayfall." />
<title>100 Days After</title>
<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 32 32'><rect width='32' height='32' rx='6' fill='%230b0e13'/><text x='16' y='22' font-size='14' text-anchor='middle' fill='%23e0784a' font-family='Georgia'>100</text></svg>" />
</head>
<body>
<div id="app"></div>
<div id="toasts"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>