100 Days After — complete playable survival strategy game
- Seeded procedural runs (survivors, locations, weather, events) - 100-day campaign with 5 phases, scripted story beats, Day-100 finale - 8 endings incl. hidden 'First Light Again' - Data-driven events (people/world/story packs) with callback chains - Relationships, memories, grief, karma/hope systems - Tactical encounters (fight/hide/run/negotiate) with honest odds - 8 upgradeable camp buildings, 13 location templates - Canvas parallax scenes, procedural SVG portraits, weather FX - Synthesized adaptive audio (WebAudio, no assets) - Save slots + autosave (localStorage), shareable seeds - Tests: headless multi-seed simulator + browser E2E (playwright)
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{
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"name": "100-days-after",
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"private": true,
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"version": "1.0.0",
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"type": "module",
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"scripts": {
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"dev": "vite --host 0.0.0.0 --port 5199",
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"build": "tsc --noEmit && vite build",
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"preview": "vite preview --host 0.0.0.0 --port 5199",
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"sim": "tsx scripts/headless.ts",
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"smoke": "node scripts/smoke.mjs",
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"shots": "node scripts/shots.mjs"
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},
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"devDependencies": {
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"@types/node": "^26.2.0",
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"playwright-core": "^1.62.1",
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"tsx": "^4.19.0",
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"typescript": "^5.6.0",
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"vite": "^5.4.0"
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}
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}
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