# Jianghu Chronicles — Road of the Wandering Blade An **original open-world wuxia browser RPG**: walk a living jianghu, befriend (and romance) companions, master six weapon schools down to their tier-V ultimates, and unravel the Iron Umbrella Society across a six-chapter story. All names, characters, techniques and lore are original works of fiction. ## Play Any static server pointed at this folder works: ```bash python3 -m http.server 8917 # or: node server.js # open http://127.0.0.1:8917 ``` Opening `index.html` directly from disk (`file://`) also works — no modules, no fetches. ## Controls | Input | Action | |---|---| | Click / tap map | Walk there; tap near NPC/portal to auto-interact | | WASD / Arrows / ZQSD | Move (Shift = run) | | E / Enter | Talk · gather · use spots · portals | | D-pad (bottom-right) | Touch controls | | Glowing ➜ arches | Travel between locations | Combat is turn-based tactics on a 10×7 grid: move + act each turn, click a move then a highlighted tile. Battles pause the world; winning clears the roamer that ambushed you. ## Features - 12 hand-styled locations, day/night cycle, ambient particles, minimap - 6 weapon types × 5 tiers of techniques, internals cultivation, lightness arts - Full gear: weapon / head / body / feet / 2 accessories, smithing upgrades - 6-chapter main quest, job-board side jobs, bounty hunts, weekly tournament - Companions with chemistry passives, affection, three romances, four sect paths - Alchemy, fishing, gambling, pickpocketing (infamy has consequences) - Achievements, monster codex, four endings, autosave + 3 slots + export ## Tests ```bash node test/smoke.mjs ``` 25 headless tests load every script into a VM with DOM stubs and exercise character creation, battles (AI and player-driven), quests, economy, crafting, save/load, world-map generation invariants, achievements, equipment stats and side-job lifecycles.