LifeTown Online — browser multiplayer life-sim MVP
- Server-authoritative Node/WS server: sessions, zones (town + instanced homes + public venue interiors), NPC routines, economy, relationships, persistence - TypeScript + Three.js client: character creator, Maple Court district, enterable venues (café, city hall, gym, store, arcade), build mode with 58-item furniture catalog, needs/mood systems, phone UI, day/night + weather, procedural audio - Verified by two-client e2e protocol suite and headless-browser walkthrough
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{
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"compilerOptions": {
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"target": "ES2020",
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"module": "ESNext",
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"moduleResolution": "bundler",
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"lib": ["ES2020", "DOM", "DOM.Iterable"],
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"strict": true,
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"noUnusedLocals": false,
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"noUnusedParameters": false,
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"skipLibCheck": true,
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"esModuleInterop": true,
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"resolveJsonModule": true,
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"isolatedModules": true,
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"noEmit": true
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},
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"include": ["client/src"]
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}
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