LifeTown Online — browser multiplayer life-sim MVP
- Server-authoritative Node/WS server: sessions, zones (town + instanced homes + public venue interiors), NPC routines, economy, relationships, persistence - TypeScript + Three.js client: character creator, Maple Court district, enterable venues (café, city hall, gym, store, arcade), build mode with 58-item furniture catalog, needs/mood systems, phone UI, day/night + weather, procedural audio - Verified by two-client e2e protocol suite and headless-browser walkthrough
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import { defineConfig } from 'vite';
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export default defineConfig({
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root: 'client',
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base: './',
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build: {
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target: 'es2020',
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chunkSizeWarningLimit: 1600,
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rollupOptions: {
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output: {
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manualChunks: { three: ['three'] }
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}
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}
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},
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server: {
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port: 5199,
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proxy: {
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'/ws': { target: 'ws://127.0.0.1:7788', ws: true }
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}
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}
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});
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