LifeTown Online — browser multiplayer life-sim MVP

- Server-authoritative Node/WS server: sessions, zones (town + instanced homes + public venue interiors), NPC routines, economy, relationships, persistence
- TypeScript + Three.js client: character creator, Maple Court district, enterable venues (café, city hall, gym, store, arcade), build mode with 58-item furniture catalog, needs/mood systems, phone UI, day/night + weather, procedural audio
- Verified by two-client e2e protocol suite and headless-browser walkthrough
This commit is contained in:
deepseek
2026-08-23 07:01:24 +00:00
commit 93b018e42b
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import { defineConfig } from 'vite';
export default defineConfig({
root: 'client',
base: './',
build: {
target: 'es2020',
chunkSizeWarningLimit: 1600,
rollupOptions: {
output: {
manualChunks: { three: ['three'] }
}
}
},
server: {
port: 5199,
proxy: {
'/ws': { target: 'ws://127.0.0.1:7788', ws: true }
}
}
});