Professional City Advisor rewrite + wall-clock simulation
Advisor v2: - Phased policy (founding/village/town/city) with scaling reserves - Maximal-coverage siting: services score candidate spots by count of previously-uncovered developed buildings in radius - RCI gradient genesis: homes north, commerce buffering, industry set back 2 extra tiles; per-tile separation filters on new districts - District placement scored by runway length and distance from housing - Power sized to PROJECTED demand (history-smoothed growth x14 months) with tech diversity cap (<=3 per type) and home-distance scoring - Collector roads: cluster orphaned plots, one straight L-path - Budget discipline: one big-ticket purchase max per pass Simulation core: - City clock now advances in wall time (tick-guard bounded), decoupled from render fps — slow devices no longer freeze the city - Smoke test polls in game-time (monthIndex targets), not wall time
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