PolyCity v1.0 — full-featured 3D city-builder (Three.js + Vite)
- Procedural island maps, RCI zoning, demand-driven growth - City-wide power grid with brownouts; wind coastal bonus - Land value, upgrades, services, pollution, fires & fire spread - Budget/taxes, happiness, milestones, quest onboarding - Traffic agents, day/night cycle, adaptive render scale - Saves: autosave + 3 slots + JSON export/import - PWA (offline), GitHub Pages/Netlify deploy configs - Tests: 40-assertion engine suite + headless E2E
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
[build]
|
||||
command = "pnpm build"
|
||||
publish = "dist"
|
||||
|
||||
[build.environment]
|
||||
NODE_VERSION = "24"
|
||||
|
||||
[[headers]]
|
||||
for = "/sw.js"
|
||||
[headers.values]
|
||||
Cache-Control = "no-cache"
|
||||
|
||||
[[headers]]
|
||||
for = "/assets/*"
|
||||
[headers.values]
|
||||
Cache-Control = "public, max-age=31536000, immutable"
|
||||
Reference in New Issue
Block a user