PolyCity v1.0 — full-featured 3D city-builder (Three.js + Vite)

- Procedural island maps, RCI zoning, demand-driven growth
- City-wide power grid with brownouts; wind coastal bonus
- Land value, upgrades, services, pollution, fires & fire spread
- Budget/taxes, happiness, milestones, quest onboarding
- Traffic agents, day/night cycle, adaptive render scale
- Saves: autosave + 3 slots + JSON export/import
- PWA (offline), GitHub Pages/Netlify deploy configs
- Tests: 40-assertion engine suite + headless E2E
This commit is contained in:
PolyCity
2026-08-22 19:17:10 +00:00
commit 56bf3fa2a2
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[build]
command = "pnpm build"
publish = "dist"
[build.environment]
NODE_VERSION = "24"
[[headers]]
for = "/sw.js"
[headers.values]
Cache-Control = "no-cache"
[[headers]]
for = "/assets/*"
[headers.values]
Cache-Control = "public, max-age=31536000, immutable"