Tornado disasters + settings toggle
- Monthly-chance tornadoes (after month 30 grace) carve a wide erratic path, flattening buildings into rubble; anchors stay consistent - 'Tornado disasters' toggle in menu settings, persisted - Help handbook documents the hazard and the rebuild loop - Engine suite grows to 45 assertions (spawn damage, event, anchors, suppression when disabled); soak keeps economy focus disaster-free
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@@ -18,7 +18,7 @@ procedural graphics (no asset downloads), and a simulation modeled on the classi
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| ⚡ **Power grid** | Coal, solar & wind plants; brownouts when demand exceeds supply; wind turbines get +50 % on the coast |
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| 📈 **Land value & upgrades** | Parks, plazas, services and waterfronts raise land value; buildings grow through 3 density tiers |
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| 🚓 **City services** | Police, fire stations, hospitals and schools shape happiness and value |
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| 🔥 **Disasters** | Pollution-driven fires spread, burn buildings to rubble and are contained by fire coverage |
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| 🔥 **Disasters** | Pollution-driven fires spread and are contained by fire coverage; mature cities face tornadoes that flatten whole streets (toggle in settings) |
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| 💰 **Budget & taxes** | Live tax slider, itemized income/upkeep ledger, debt warnings |
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| 🚗 **Traffic** | Animated cars flow along your road network |
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| 🌗 **Day/night cycle** | Windows light up as the sun sets |
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