Tornado disasters + settings toggle

- Monthly-chance tornadoes (after month 30 grace) carve a wide erratic
  path, flattening buildings into rubble; anchors stay consistent
- 'Tornado disasters' toggle in menu settings, persisted
- Help handbook documents the hazard and the rebuild loop
- Engine suite grows to 45 assertions (spawn damage, event, anchors,
  suppression when disabled); soak keeps economy focus disaster-free
This commit is contained in:
PolyCity
2026-08-22 19:37:36 +00:00
parent 2a614b5435
commit 77931e9747
14 changed files with 101 additions and 1 deletions
+1 -1
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@@ -18,7 +18,7 @@ procedural graphics (no asset downloads), and a simulation modeled on the classi
| ⚡ **Power grid** | Coal, solar & wind plants; brownouts when demand exceeds supply; wind turbines get +50 % on the coast |
| 📈 **Land value & upgrades** | Parks, plazas, services and waterfronts raise land value; buildings grow through 3 density tiers |
| 🚓 **City services** | Police, fire stations, hospitals and schools shape happiness and value |
| 🔥 **Disasters** | Pollution-driven fires spread, burn buildings to rubble and are contained by fire coverage |
| 🔥 **Disasters** | Pollution-driven fires spread and are contained by fire coverage; mature cities face tornadoes that flatten whole streets (toggle in settings) |
| 💰 **Budget & taxes** | Live tax slider, itemized income/upkeep ledger, debt warnings |
| 🚗 **Traffic** | Animated cars flow along your road network |
| 🌗 **Day/night cycle** | Windows light up as the sun sets |