Auto-Build advisor + resilient simulation loop
- New advisor button (toolbar, purple wand): one click per planning pass * Genesis: founds a town from a blank map (main street + zone bands) * Keeps power ahead of demand (wind/solar/coal by deficit size) * BFS road spurs to reach orphaned zoned land * Stamps new districts when demand is high and empty plots run out * Places the weakest service coverage; parks/plazas for land value * Never spends below an emergency reserve; recomputes power per action - Simulation no longer dies when rAF throttles: interval watchdog compensates only after 3s of total frame silence - preserveDrawingBuffer now opt-in via ?cap=1 (software-GL perf) - Smoke test drives via game API, prefers headless_shell binary, tolerates stalled screenshots; engine suite at 51 assertions
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@@ -22,6 +22,7 @@ procedural graphics (no asset downloads), and a simulation modeled on the classi
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| 💰 **Budget & taxes** | Live tax slider, itemized income/upkeep ledger, debt warnings |
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| 🚗 **Traffic** | Animated cars flow along your road network |
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| 🌗 **Day/night cycle** | Windows light up as the sun sets |
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| 🪄 **Auto-Build advisor** | One click founds a town, then keeps power ahead of demand, connects zoned land, adds districts and services where coverage lags — always keeping an emergency reserve |
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| 🎯 **Goals & milestones** | From *Outpost* to *Megalopolis*, with an onboarding quest list |
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| 💾 **Saves** | Autosave, 3 manual slots, JSON export/import |
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| 📱 **Touch support** | Paint with one finger, pinch-zoom, two-finger rotate |
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