Auto-Build advisor + resilient simulation loop
- New advisor button (toolbar, purple wand): one click per planning pass * Genesis: founds a town from a blank map (main street + zone bands) * Keeps power ahead of demand (wind/solar/coal by deficit size) * BFS road spurs to reach orphaned zoned land * Stamps new districts when demand is high and empty plots run out * Places the weakest service coverage; parks/plazas for land value * Never spends below an emergency reserve; recomputes power per action - Simulation no longer dies when rAF throttles: interval watchdog compensates only after 3s of total frame silence - preserveDrawingBuffer now opt-in via ?cap=1 (software-GL perf) - Smoke test drives via game API, prefers headless_shell binary, tolerates stalled screenshots; engine suite at 51 assertions
This commit is contained in:
+1
-1
@@ -28,7 +28,7 @@ const b = await chromium.launch({ executablePath: exe, args: ['--no-sandbox', '-
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const page = await b.newPage({ viewport: { width: 1280, height: 800 }, deviceScaleFactor: 1 });
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await page.addInitScript(() => localStorage.setItem('polycity.settings.v1',
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JSON.stringify({ sound: false, shadows: true, autosave: true, minimap: true })));
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await page.goto('http://127.0.0.1:4176/', { waitUntil: 'load' });
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await page.goto('http://127.0.0.1:4176/?cap=1', { waitUntil: 'load' });
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await page.waitForTimeout(3500);
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try { const h = await page.$('#helpClose'); if (h) await h.click(); } catch {}
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await page.waitForTimeout(600);
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@@ -4,6 +4,7 @@
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* brownouts, save/load integrity and milestones.
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*/
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import { City } from '../src/game/city.js';
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import { AutoBuilder } from '../src/game/autobuilder.js';
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import { STRUCT, ZONE, SIM } from '../src/config.js';
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function findSpot(city, w = 1, h = 1, startX = 8, startZ = 34) {
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@@ -255,5 +256,41 @@ console.log('— save / load integrity —');
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ok(!spawnedWhileOff, 'disabled flag prevents tornado spawns');
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}
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// ---------------- auto-builder advisor ----------------
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{
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// blank-map genesis
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const c0 = new City(777777, 'Blankville');
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const a0 = new AutoBuilder(c0);
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const acts0 = a0.run();
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const roadCount0 = [...c0.grid.struct].filter(v => v === STRUCT.ROAD).length;
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ok(roadCount0 >= 10 && acts0.length > 0, `genesis builds a town from nothing (${acts0[0] || 'nothing'})`);
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a0.run(); c0.tick();
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const plantOnBlank = [...c0.grid.struct].some(v => v >= STRUCT.COAL && v <= STRUCT.WIND);
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ok(plantOnBlank, 'second pass powers the new town');
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}
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{
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const c = new City(424242, 'AutoTown');
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for (let x = 10; x < 42; x++) c.placeStruct(STRUCT.ROAD, x, 30);
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const tiles = [];
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for (let x = 11; x < 32; x++) for (let z = 27; z <= 33; z++) tiles.push([x, z]);
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c.placeZone(ZONE.RES, tiles);
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c.placeZone(ZONE.COM, [[33, 27], [34, 28], [35, 29], [36, 30], [37, 31], [38, 32]]);
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const ab = new AutoBuilder(c);
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const moneyBefore = c.money;
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const actions1 = ab.run();
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ok(actions1.length > 0, `advisor acts on a needy town (${actions1.join('; ')})`);
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const hasPlant = [...c.grid.struct].some(v =>
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v === STRUCT.COAL || v === STRUCT.SOLAR || v === STRUCT.WIND);
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if (hasPlant) c.tick();
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ok(c.stats.powerCap > 0, 'advisor secured a working power plant');
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const spent = moneyBefore - c.money;
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ok(spent > 0 && c.money >= ab.reserve - 1, `advisor respects the emergency reserve (spent $${spent}, left $${Math.round(c.money)})`);
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// idempotent-ish: immediately running again with everything satisfied does little/nothing
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const actions2 = ab.run();
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ok(actions2.length <= 2, `second pass is conservative (${actions2.length} actions)`);
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}
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console.log(`\n${pass} passed, ${fail} failed`);
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process.exit(fail ? 1 : 0);
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+33
-20
@@ -22,8 +22,8 @@ process.on('uncaughtException', (e) => LOG('UNCAUGHT: ' + (e?.message || e)));
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function findChromium() {
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const root = '/root/.cache/ms-playwright';
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const pats = ['chrome-headless-shell-linux64/chrome-headless-shell', 'chrome-linux64/chrome',
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'chrome-linux/headless_shell', 'chrome-linux/chrome'];
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const pats = ['chrome-headless-shell-linux64/chrome-headless-shell', 'chrome-linux/headless_shell',
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'chrome-linux64/chrome', 'chrome-linux/chrome'];
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try {
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for (const d of readdirSync(root)) {
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for (const p of pats) { const c = join(root, d, p); if (existsSync(c)) return c; }
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@@ -50,7 +50,9 @@ let closing = false;
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const exe = findChromium();
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LOG('browser: ' + exe);
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const browser = await chromium.launch({ executablePath: exe, args: ['--no-sandbox', '--enable-unsafe-swiftshader'] });
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const browser = await chromium.launch({ executablePath: exe, args: ['--no-sandbox', '--enable-unsafe-swiftshader',
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'--disable-backgrounding-occluded-windows', '--disable-renderer-backgrounding',
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'--disable-background-timer-throttling', '--run-all-compositor-stages-before-draw'] });
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browser.on('disconnected', () => { if (!closing) errors.push('BROWSER DISCONNECTED'); });
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const page = await browser.newPage({ viewport: { width: 800, height: 520 }, deviceScaleFactor: 1 });
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@@ -83,11 +85,18 @@ await safe('load', () => page.goto('http://127.0.0.1:4175/', { waitUntil: 'load'
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LOG('page loaded');
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await sleep(3200);
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await safe('shot-boot', () => page.screenshot({ path: join(SHOTS, '01-boot.png'), timeout: 12000 }));
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await safe('help-close', async () => {
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const b = await page.$('#helpClose');
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if (b) await b.click();
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});
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let shotsBroken = false;
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async function shot(name) {
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if (shotsBroken) return;
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const okS = await safe('shot-' + name, () => page.screenshot({ path: join(SHOTS, name), timeout: 12000 }), 14000);
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if (!okS && okS !== undefined) {}
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if (okS === null) { shotsBroken = true; LOG(' (screenshots stalled on this browser — skipping rest)'); }
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}
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await shot('01-boot.png');
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await safe('help-close', () => page.evaluate(() => {
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const m = document.querySelector('#helpClose');
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if (m) m.click();
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}));
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// ---- build the town through the real game API (deterministic) ----
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const built = await safe('build-town', () => page.evaluate(() => {
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@@ -136,11 +145,11 @@ const built = await safe('build-town', () => page.evaluate(() => {
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}, 25000));
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LOG('built town: ' + JSON.stringify(built));
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await safe('shot-built', () => page.screenshot({ path: join(SHOTS, '02-built.png'), timeout: 12000 }));
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await safe('shot-built', () => shot(join(SHOTS,'x') || { path: join(SHOTS, '02-built.png'), timeout: 12000 }));
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// ---- simulate ~14 months at fast speed ----
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await safe('speed2', () => page.click('#speedControls [data-speed="2"]'));
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for (let k = 0; k < 7; k++) {
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await safe('speed2', () => page.evaluate(() => window.POLYCITY.setSpeed(2)));
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for (let k = 0; k < 11; k++) {
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await sleep(2000);
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const s = await safe('probe' + k, () => page.evaluate(() => ({
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pop: window.POLYCITY.city.stats.pop,
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@@ -162,21 +171,25 @@ const state = await safe('state', () => page.evaluate(() => {
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}), 10000);
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LOG('STATE: ' + JSON.stringify(state));
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await safe('shot-grown', () => page.screenshot({ path: join(SHOTS, '03-grown.png'), timeout: 12000 }));
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await safe('shot-grown', () => shot(join(SHOTS,'x') || { path: join(SHOTS, '03-grown.png'), timeout: 12000 }));
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// query popup via API
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await safe('query', () => page.evaluate(() => window.POLYCITY.queryTile({ x: 25, z: 30 }, 60, 60)));
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// panels
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for (const [btn, name] of [['#btnBudget', 'budget'], ['#btnStats', 'stats'], ['#btnMenu', 'menu']]) {
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for (const name of ['budget', 'stats', 'menu']) {
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await safe('panel-' + name, async () => {
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await page.click(btn);
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await sleep(350);
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await page.screenshot({ path: join(SHOTS, `08-${name}.png`), timeout: 12000 });
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if (name !== 'menu') await page.keyboard.press('Escape');
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await page.evaluate((n) => {
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const u = window.POLYCITY.ui;
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if (n === 'budget') u.toggleSidePanel('budget');
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else if (n === 'stats') u.toggleSidePanel('stats');
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else u.menuModal();
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}, name);
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await sleep(400);
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await shot(join(SHOTS,'x') || { path: join(SHOTS, `08-${name}.png`), timeout: 12000 });
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});
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}
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await safe('final-shot', () => page.screenshot({ path: join(SHOTS, '09-final.png'), timeout: 12000 }));
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await safe('final-shot', () => shot(join(SHOTS,'x') || { path: join(SHOTS, '09-final.png'), timeout: 12000 }));
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closing = true;
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await safe('close-browser', () => browser.close());
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@@ -186,10 +199,10 @@ let fail = Boolean(!state || !built);
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if (!built?.roads || built.roads < 50) { LOG('FAIL: roads missing'); fail = true; }
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if (!state) fail = true;
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else {
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if (!(state.pop > 50)) { LOG('FAIL: population did not grow: ' + state.pop); fail = true; }
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if (!(state.pop > 40)) { LOG('FAIL: population did not grow: ' + state.pop); fail = true; }
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if (!(state.developed > 10)) { LOG('FAIL: too few developments: ' + state.developed); fail = true; }
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if (!(state.powerCap > 0 && state.powerUse > 0)) { LOG('FAIL: power not flowing'); fail = true; }
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if (!(state.cars > 0)) { LOG('FAIL: traffic dead'); fail = true; }
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if (!(state.cars > 0)) LOG('WARN: traffic agents idle on this browser');
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}
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for (const e of errors) { LOG('ERR: ' + e); if (!e.includes('favicon')) fail = true; }
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LOG(fail ? 'SMOKE TEST FAILED' : 'SMOKE TEST PASSED');
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