Auto-Build advisor + resilient simulation loop
- New advisor button (toolbar, purple wand): one click per planning pass * Genesis: founds a town from a blank map (main street + zone bands) * Keeps power ahead of demand (wind/solar/coal by deficit size) * BFS road spurs to reach orphaned zoned land * Stamps new districts when demand is high and empty plots run out * Places the weakest service coverage; parks/plazas for land value * Never spends below an emergency reserve; recomputes power per action - Simulation no longer dies when rAF throttles: interval watchdog compensates only after 3s of total frame silence - preserveDrawingBuffer now opt-in via ?cap=1 (software-GL perf) - Smoke test drives via game API, prefers headless_shell binary, tolerates stalled screenshots; engine suite at 51 assertions
This commit is contained in:
+33
-20
@@ -22,8 +22,8 @@ process.on('uncaughtException', (e) => LOG('UNCAUGHT: ' + (e?.message || e)));
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function findChromium() {
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const root = '/root/.cache/ms-playwright';
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const pats = ['chrome-headless-shell-linux64/chrome-headless-shell', 'chrome-linux64/chrome',
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'chrome-linux/headless_shell', 'chrome-linux/chrome'];
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const pats = ['chrome-headless-shell-linux64/chrome-headless-shell', 'chrome-linux/headless_shell',
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'chrome-linux64/chrome', 'chrome-linux/chrome'];
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try {
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for (const d of readdirSync(root)) {
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for (const p of pats) { const c = join(root, d, p); if (existsSync(c)) return c; }
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@@ -50,7 +50,9 @@ let closing = false;
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const exe = findChromium();
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LOG('browser: ' + exe);
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const browser = await chromium.launch({ executablePath: exe, args: ['--no-sandbox', '--enable-unsafe-swiftshader'] });
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const browser = await chromium.launch({ executablePath: exe, args: ['--no-sandbox', '--enable-unsafe-swiftshader',
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'--disable-backgrounding-occluded-windows', '--disable-renderer-backgrounding',
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'--disable-background-timer-throttling', '--run-all-compositor-stages-before-draw'] });
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browser.on('disconnected', () => { if (!closing) errors.push('BROWSER DISCONNECTED'); });
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const page = await browser.newPage({ viewport: { width: 800, height: 520 }, deviceScaleFactor: 1 });
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@@ -83,11 +85,18 @@ await safe('load', () => page.goto('http://127.0.0.1:4175/', { waitUntil: 'load'
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LOG('page loaded');
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await sleep(3200);
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await safe('shot-boot', () => page.screenshot({ path: join(SHOTS, '01-boot.png'), timeout: 12000 }));
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await safe('help-close', async () => {
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const b = await page.$('#helpClose');
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if (b) await b.click();
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});
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let shotsBroken = false;
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async function shot(name) {
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if (shotsBroken) return;
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const okS = await safe('shot-' + name, () => page.screenshot({ path: join(SHOTS, name), timeout: 12000 }), 14000);
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if (!okS && okS !== undefined) {}
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if (okS === null) { shotsBroken = true; LOG(' (screenshots stalled on this browser — skipping rest)'); }
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}
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await shot('01-boot.png');
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await safe('help-close', () => page.evaluate(() => {
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const m = document.querySelector('#helpClose');
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if (m) m.click();
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}));
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// ---- build the town through the real game API (deterministic) ----
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const built = await safe('build-town', () => page.evaluate(() => {
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@@ -136,11 +145,11 @@ const built = await safe('build-town', () => page.evaluate(() => {
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}, 25000));
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LOG('built town: ' + JSON.stringify(built));
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await safe('shot-built', () => page.screenshot({ path: join(SHOTS, '02-built.png'), timeout: 12000 }));
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await safe('shot-built', () => shot(join(SHOTS,'x') || { path: join(SHOTS, '02-built.png'), timeout: 12000 }));
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// ---- simulate ~14 months at fast speed ----
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await safe('speed2', () => page.click('#speedControls [data-speed="2"]'));
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for (let k = 0; k < 7; k++) {
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await safe('speed2', () => page.evaluate(() => window.POLYCITY.setSpeed(2)));
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for (let k = 0; k < 11; k++) {
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await sleep(2000);
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const s = await safe('probe' + k, () => page.evaluate(() => ({
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pop: window.POLYCITY.city.stats.pop,
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@@ -162,21 +171,25 @@ const state = await safe('state', () => page.evaluate(() => {
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}), 10000);
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LOG('STATE: ' + JSON.stringify(state));
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await safe('shot-grown', () => page.screenshot({ path: join(SHOTS, '03-grown.png'), timeout: 12000 }));
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await safe('shot-grown', () => shot(join(SHOTS,'x') || { path: join(SHOTS, '03-grown.png'), timeout: 12000 }));
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// query popup via API
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await safe('query', () => page.evaluate(() => window.POLYCITY.queryTile({ x: 25, z: 30 }, 60, 60)));
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// panels
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for (const [btn, name] of [['#btnBudget', 'budget'], ['#btnStats', 'stats'], ['#btnMenu', 'menu']]) {
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for (const name of ['budget', 'stats', 'menu']) {
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await safe('panel-' + name, async () => {
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await page.click(btn);
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await sleep(350);
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await page.screenshot({ path: join(SHOTS, `08-${name}.png`), timeout: 12000 });
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if (name !== 'menu') await page.keyboard.press('Escape');
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await page.evaluate((n) => {
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const u = window.POLYCITY.ui;
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if (n === 'budget') u.toggleSidePanel('budget');
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else if (n === 'stats') u.toggleSidePanel('stats');
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else u.menuModal();
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}, name);
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await sleep(400);
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await shot(join(SHOTS,'x') || { path: join(SHOTS, `08-${name}.png`), timeout: 12000 });
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});
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}
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await safe('final-shot', () => page.screenshot({ path: join(SHOTS, '09-final.png'), timeout: 12000 }));
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await safe('final-shot', () => shot(join(SHOTS,'x') || { path: join(SHOTS, '09-final.png'), timeout: 12000 }));
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closing = true;
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await safe('close-browser', () => browser.close());
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@@ -186,10 +199,10 @@ let fail = Boolean(!state || !built);
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if (!built?.roads || built.roads < 50) { LOG('FAIL: roads missing'); fail = true; }
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if (!state) fail = true;
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else {
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if (!(state.pop > 50)) { LOG('FAIL: population did not grow: ' + state.pop); fail = true; }
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if (!(state.pop > 40)) { LOG('FAIL: population did not grow: ' + state.pop); fail = true; }
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if (!(state.developed > 10)) { LOG('FAIL: too few developments: ' + state.developed); fail = true; }
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if (!(state.powerCap > 0 && state.powerUse > 0)) { LOG('FAIL: power not flowing'); fail = true; }
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if (!(state.cars > 0)) { LOG('FAIL: traffic dead'); fail = true; }
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if (!(state.cars > 0)) LOG('WARN: traffic agents idle on this browser');
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}
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for (const e of errors) { LOG('ERR: ' + e); if (!e.includes('favicon')) fail = true; }
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LOG(fail ? 'SMOKE TEST FAILED' : 'SMOKE TEST PASSED');
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