Commit Graph
4 Commits
Author SHA1 Message Date
PolyCity a54f04ed5f Auto-Build advisor + resilient simulation loop
- New advisor button (toolbar, purple wand): one click per planning pass
  * Genesis: founds a town from a blank map (main street + zone bands)
  * Keeps power ahead of demand (wind/solar/coal by deficit size)
  * BFS road spurs to reach orphaned zoned land
  * Stamps new districts when demand is high and empty plots run out
  * Places the weakest service coverage; parks/plazas for land value
  * Never spends below an emergency reserve; recomputes power per action
- Simulation no longer dies when rAF throttles: interval watchdog
  compensates only after 3s of total frame silence
- preserveDrawingBuffer now opt-in via ?cap=1 (software-GL perf)
- Smoke test drives via game API, prefers headless_shell binary,
  tolerates stalled screenshots; engine suite at 51 assertions
2026-08-23 03:28:17 +00:00
PolyCity 3266b8d640 Toolbar polish: tool prices on buttons, robust stats listener, closeInfoPopup fix; tests on isolated ports 2026-08-23 01:40:32 +00:00
PolyCity 60a92408bb CHANGELOG, tornado showcase shot, capture script update 2026-08-22 19:41:13 +00:00
PolyCity 56bf3fa2a2 PolyCity v1.0 — full-featured 3D city-builder (Three.js + Vite)
- Procedural island maps, RCI zoning, demand-driven growth
- City-wide power grid with brownouts; wind coastal bonus
- Land value, upgrades, services, pollution, fires & fire spread
- Budget/taxes, happiness, milestones, quest onboarding
- Traffic agents, day/night cycle, adaptive render scale
- Saves: autosave + 3 slots + JSON export/import
- PWA (offline), GitHub Pages/Netlify deploy configs
- Tests: 40-assertion engine suite + headless E2E
2026-08-22 19:17:10 +00:00