PolyCity
3266b8d640
Toolbar polish: tool prices on buttons, robust stats listener, closeInfoPopup fix; tests on isolated ports
2026-08-23 01:40:32 +00:00
PolyCity
60a92408bb
CHANGELOG, tornado showcase shot, capture script update
2026-08-22 19:41:13 +00:00
PolyCity
77931e9747
Tornado disasters + settings toggle
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- Monthly-chance tornadoes (after month 30 grace) carve a wide erratic
path, flattening buildings into rubble; anchors stay consistent
- 'Tornado disasters' toggle in menu settings, persisted
- Help handbook documents the hazard and the rebuild loop
- Engine suite grows to 45 assertions (spawn damage, event, anchors,
suppression when disabled); soak keeps economy focus disaster-free
2026-08-22 19:37:36 +00:00
PolyCity
2a614b5435
Balance pass + 40-year soak test
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- Power consumption x4: the grid now matters from mid-town on
- Realistic tax multipliers, trimmed service upkeep: profitable cities
- Buildings may claim empty zoned plots (services fit downtown)
- Land value ladder: maturity bonus, size-scaled upgrade sampling,
thresholds 34/74 -> full L1->L2->L3 density progression
- Soak test: 40 simulated years, 11/11 asserts green (848 citizens,
7 L3 towers, $190k surplus, proactive grid growth, 1.2ms avg tick)
2026-08-22 19:30:46 +00:00
PolyCity
56bf3fa2a2
PolyCity v1.0 — full-featured 3D city-builder (Three.js + Vite)
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- Procedural island maps, RCI zoning, demand-driven growth
- City-wide power grid with brownouts; wind coastal bonus
- Land value, upgrades, services, pollution, fires & fire spread
- Budget/taxes, happiness, milestones, quest onboarding
- Traffic agents, day/night cycle, adaptive render scale
- Saves: autosave + 3 slots + JSON export/import
- PWA (offline), GitHub Pages/Netlify deploy configs
- Tests: 40-assertion engine suite + headless E2E
2026-08-22 19:17:10 +00:00