TINY SHOP — cozy 3D shop-management game (Three.js vertical slice)

- Procedural 3D world: dollhouse shop, town, day/night, weather, seasons
- Customer AI with personalities (story NPCs, thieves, weekly regulars)
- Economy: suppliers, negotiation, pricing psychology, daily accounting
- Staff with traits/loyalty, 8 expansion levels, furniture & decoration
- Events with choices, quests, achievements, 4 difficulties, rival shop
- Animated daily report, analytics, save/load (3 slots + autosave)
- Procedural music & SFX (WebAudio), zero external assets
- Test harnesses: simtest (node), verify/check/e2e (headless browser)
This commit is contained in:
2026-08-23 06:58:24 +00:00
commit 0e7c07533e
40 changed files with 10130 additions and 0 deletions
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import puppeteer from 'puppeteer';
import { PNG } from 'pngjs';
import fs from 'fs';
const URL = 'http://127.0.0.1:4939';
const browser = await puppeteer.launch({
headless: true,
args: ['--no-sandbox', '--disable-setuid-sandbox', '--enable-unsafe-swiftshader', '--use-gl=angle', '--use-angle=swiftshader'],
});
const page = await browser.newPage();
await page.setViewport({ width: 1024, height: 600 });
const errors = [];
const logs = [];
page.on('console', (msg) => {
const t = `[${msg.type()}] ${msg.text()}`;
logs.push(t);
if (msg.type() === 'error') errors.push(t);
});
page.on('pageerror', (err) => errors.push('[pageerror] ' + err.message));
await page.goto(URL, { waitUntil: 'domcontentloaded', timeout: 45000 });
await new Promise(r => setTimeout(r, 4000));
// sanity: dom state
const state = await page.evaluate(() => ({
title: document.title,
hasMenu: !!document.getElementById('menu'),
hasNewBtn: !!document.getElementById('m-new'),
uiHidden: document.getElementById('ui')?.classList.contains('hidden'),
canvases: [...document.querySelectorAll('canvas')].map(c => ({ w: c.width, h: c.height, id: c.id || '(main)' })),
webgl: (() => { try { const c = document.createElement('canvas'); return !!c.getContext('webgl2'); } catch { return false; } })(),
}));
console.log('STATE:', JSON.stringify(state, null, 1));
async function analyze(file, label) {
const buf = fs.readFileSync(file);
const png = PNG.sync.read(buf);
const { width: w, height: h, data } = png;
const region = (x0, y0, x1, y1) => {
let r = 0, g = 0, b = 0, n = 0;
for (let y = y0; y < y1; y += 4) for (let x = x0; x < x1; x += 4) {
const i = (y * w + x) * 4;
r += data[i]; g += data[i + 1]; b += data[i + 2]; n++;
}
return [Math.round(r / n), Math.round(g / n), Math.round(b / n)];
};
const px = (x, y) => { const i = (y * w + x) * 4; return [data[i], data[i + 1], data[i + 2]]; };
// variance sample across whole frame
let sum = 0, sum2 = 0, n = 0;
for (let y = 0; y < h; y += 6) for (let x = 0; x < w; x += 6) {
const [r, g, b] = px(x, y);
const l = (r + g + b) / 3;
sum += l; sum2 += l * l; n++;
}
const mean = sum / n;
const std = Math.sqrt(sum2 / n - mean * mean);
console.log(`${label}: mean=${mean.toFixed(1)} std=${std.toFixed(1)} top=${region(0, 0, w, 60)} center=${region(w / 3, h / 3, 2 * w / 3, 2 * h / 3)} bottom=${region(0, h - 80, w, h)}`);
}
await page.screenshot({ path: '/tmp/shot_menu.png' });
await analyze('/tmp/shot_menu.png', 'MENU ');
// proceed into game
try {
await page.evaluate(() => document.getElementById('m-new').click());
await new Promise(r => setTimeout(r, 500));
await page.evaluate(() => {
const inp = document.querySelector('#wiz-name');
if (inp) inp.value = 'The Gilded Carrot';
document.querySelector('#wiz-start')?.click();
});
await new Promise(r => setTimeout(r, 2500));
await page.screenshot({ path: '/tmp/shot_game.png' });
await analyze('/tmp/shot_game.png', 'GAME ');
await page.evaluate(() => window.__TS.G.timeScale = 3);
await new Promise(r => setTimeout(r, 6000));
await page.screenshot({ path: '/tmp/shot_busy.png' });
await analyze('/tmp/shot_busy.png', 'BUSY ');
const gameInfo = await page.evaluate(() => ({
day: window.__TS.G.shop.day,
clock: Math.round(window.__TS.G.shop.minutes),
customers: window.__TS.G.customers.length,
gold: Math.round(window.__TS.G.gold),
phase: window.__TS.G.shop.phase,
isOpen: window.__TS.G.shop.isOpen,
}));
console.log('SIM:', JSON.stringify(gameInfo));
} catch (e) {
console.log('FLOW ERROR:', e.message);
}
console.log('ERRORS(' + errors.length + '):');
errors.slice(0, 12).forEach(e => console.log(' ' + e.slice(0, 300)));
await browser.close();
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import puppeteer from 'puppeteer';
const browser = await puppeteer.launch({
headless: true,
args: ['--no-sandbox', '--disable-setuid-sandbox', '--disable-dev-shm-usage',
'--enable-unsafe-swiftshader', '--use-gl=angle', '--use-angle=swiftshader',
'--disable-renderer-backgrounding', '--disable-background-timer-throttling'],
});
const page = await browser.newPage();
await page.setViewport({ width: 1024, height: 600 });
const errors = [];
page.on('pageerror', (e) => errors.push(e.message.slice(0, 160)));
await page.goto('http://127.0.0.1:4940', { waitUntil: 'networkidle2', timeout: 90000 });
await new Promise(r => setTimeout(r, 4000));
await page.screenshot({ path: '/tmp/s1_menu.png' });
await page.evaluate(() => document.getElementById('m-new').click());
await new Promise(r => setTimeout(r, 400));
await page.evaluate(() => { const i = document.querySelector('#wiz-name'); i.value = 'Test Shop'; document.querySelector('#wiz-start').click(); });
await new Promise(r => setTimeout(r, 1500));
await page.screenshot({ path: '/tmp/s2_game.png' });
// ---- run a profitable day deterministically ----
const day1 = await page.evaluate(async () => {
const G = window.__TS.G;
const eco = window.__TS.eco;
const ai = window.__TS.ai;
const dc = window.__TS.day;
const stf = window.__TS.staff;
const shelves = G.data.furniture.filter(f => f.type === 'shelf');
eco.buyFromSupplier('baker', 'bread', 6);
eco.buyFromSupplier('farmer', 'apple', 6);
eco.buyFromSupplier('smith', 'potion', 0); // invalid catalog — should not crash
eco.stockShelf(shelves[0], 'bread', 6);
eco.stockShelf(shelves[0], 'apple', 6);
// hire a cashier to prove staff flow
G.data.candidates.push({ id: 'testcash', name: 'Tessa', role: 'cashier', skill: 70, traits: ['friendly'], salary: 40, loyalty: 65 });
stf.hireCandidate('testcash');
G.shop.rep = 18;
G.shop.minutes = 9 * 60 + 1;
G.shop.isOpen = true; G.shop.phase = 'open';
let steps = 6000;
while (steps-- > 0 && G.shop.isOpen) {
dc.updateDay(0.005);
ai.spawnTimerTick(0.5);
for (const c of [...G.customers]) ai.updateCustomer(c, 0.35);
}
return {
served: G.data.today.served, revenue: Math.round(G.data.today.revenue),
staff: G.data.staff.length,
};
});
console.log('DAY1:', JSON.stringify(day1));
// close day → report → next day
const flow = await page.evaluate(() => new Promise(res => {
window.__TS.emit('requestClose');
setTimeout(() => {
document.getElementById('rc-yes')?.click();
setTimeout(() => {
const reportVisible = !document.getElementById('modal-root').classList.contains('hidden');
const stars = document.querySelector('.r-stars')?.textContent?.trim();
document.getElementById('next-day')?.click();
setTimeout(() => res({ reportVisible, stars, day2: window.__TS.G.shop.day, hist: window.__TS.G.data.history.revenue.length }), 400);
}, 500);
}, 400);
}));
console.log('FLOW:', JSON.stringify(flow));
// ---- panel smoke tests ----
const panels = {};
for (const id of ['shop', 'inventory', 'suppliers', 'staff', 'town', 'quests', 'analytics', 'goals']) {
panels[id] = await page.evaluate((pid) => new Promise(res => {
try {
document.querySelector(`.nav-btn[data-panel="${pid}"]`).click();
setTimeout(() => {
const body = document.querySelector('.side-panel .sp-body');
res({ ok: !!body && body.children.length > 0, len: body?.innerHTML.length || 0 });
}, 350);
} catch (e) { res({ error: e.message }); }
}), id);
}
console.log('PANELS:', JSON.stringify(panels));
// negotiation modal
const neg = await page.evaluate(() => new Promise(res => {
document.querySelector('.nav-btn[data-panel="suppliers"]').click();
setTimeout(() => {
document.querySelector('[data-neg="farmer"]')?.click();
setTimeout(() => {
const visible = !document.getElementById('modal-root').classList.contains('hidden');
const btns = [...document.querySelectorAll('.choice-btn')].length;
// try "pay immediately" (always succeeds)
[...document.querySelectorAll('.choice-btn')].find(b => b.textContent.includes('Pay immediately'))?.click();
setTimeout(() => res({ visible, btns, rel: window.__TS.G.supplierRel('farmer') }), 300);
}, 300);
}, 400);
}));
console.log('NEGOTIATION:', JSON.stringify(neg));
await page.evaluate(() => { document.querySelector('.sp-close')?.click(); document.querySelector('#neg-close')?.click(); });
// decorate mode: place a rug programmatically through UI path
const decor = await page.evaluate(async () => {
const G = window.__TS.G;
window.__TS.emit('decorateStart');
await new Promise(r => setTimeout(r, 200));
// simulate placing a plant via data + refresh (placement raycast is pointer-driven)
const before = G.data.furniture.length;
G.addGold(-18);
G.data.furniture.push({ id: 'testplant', type: 'plant', cx: 3, cz: 3, rot: 0 });
const ai = window.__TS.ai;
ai.forceGridRebuild();
const { refreshAllFurniture } = await import('/src/gfx/furniture3d.js');
refreshAllFurniture();
window.__TS.emit('decorateDone');
return { added: G.data.furniture.length - before, gold: Math.round(G.gold) };
});
console.log('DECOR:', JSON.stringify(decor));
// save / load roundtrip
const saveLoad = await page.evaluate(() => new Promise(res => {
Promise.resolve(window.__TS.saveApi).then(({ saveTo, loadFrom }) => {
saveTo('slot1');
const d = loadFrom('slot1');
res({ savedDay: d?.shop?.day, savedGold: Math.round(d?.shop?.gold), nameOk: !!d?.meta?.name });
});
}));
console.log('SAVELOAD:', JSON.stringify(saveLoad));
await page.screenshot({ path: '/tmp/s3_after.png' });
console.log('PAGEERRORS:', errors.length ? errors.join(' | ') : 'none');
await browser.close();
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import puppeteer from 'puppeteer';
const URL = 'http://127.0.0.1:4939';
const shots = process.argv[2] || 'menu';
const browser = await puppeteer.launch({
headless: true,
args: [
'--no-sandbox', '--disable-setuid-sandbox',
'--enable-unsafe-swiftshader',
'--use-gl=angle', '--use-angle=swiftshader',
'--window-size=1280,720',
],
});
const page = await browser.newPage();
await page.setViewport({ width: 1280, height: 720 });
const errors = [];
page.on('console', (msg) => {
if (msg.type() === 'error') errors.push('[console.error] ' + msg.text());
});
page.on('pageerror', (err) => errors.push('[pageerror] ' + err.message));
await page.goto(URL, { waitUntil: 'networkidle0', timeout: 60000 });
await new Promise(r => setTimeout(r, 3500));
await page.screenshot({ path: '/tmp/shot_menu.png' });
console.log('menu shot done');
if (shots !== 'menu') {
// start a new game through the wizard
await page.evaluate(() => { document.getElementById('m-new').click(); });
await new Promise(r => setTimeout(r, 600));
await page.evaluate(() => {
const inp = document.querySelector('#wiz-name');
if (inp) { inp.value = 'The Gilded Carrot'; inp.dispatchEvent(new Event('input')); }
});
await page.screenshot({ path: '/tmp/shot_wizard.png' });
await page.evaluate(() => { document.querySelector('#wiz-start')?.click(); });
await new Promise(r => setTimeout(r, 2500));
await page.screenshot({ path: '/tmp/shot_game.png' });
console.log('game shot done');
// open a panel
await page.evaluate(() => { document.querySelector('.nav-btn[data-panel="suppliers"]')?.click(); });
await new Promise(r => setTimeout(r, 800));
await page.screenshot({ path: '/tmp/shot_panel.png' });
console.log('panel shot done');
// buy something & stock & speed up time to see customers
await page.evaluate(() => {
document.querySelector('.nav-btn[data-panel="inventory"]')?.click();
window.__TS.G.timeScale = 3;
window.__TS.G.paused = false;
});
await new Promise(r => setTimeout(r, 4000));
await page.screenshot({ path: '/tmp/shot_later.png' });
console.log('later shot done');
}
console.log('ERRORS:', errors.length ? '\n' + errors.join('\n') : 'none');
await browser.close();
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// Node-side deterministic simulation test — no browser, no WebGL.
import { G } from '../src/sim/state.js';
import * as eco from '../src/sim/economy.js';
import * as ai from '../src/sim/customerAI.js';
import * as day from '../src/sim/daycycle.js';
import * as staff from '../src/sim/staff.js';
import * as events from '../src/sim/events.js';
import { QUESTS } from '../src/data/quests.js';
import { relTier } from '../src/data/customers.js';
let failures = 0;
const ok = (cond, name) => {
console.log(`${cond ? '✅' : '❌'} ${name}`);
if (!cond) failures++;
};
// ---------- boot ----------
G.newGame({ name: 'Node Test Shop', difficulty: 'normal' });
ok(G.gold === 100, 'starting gold = 100');
ok(G.data.furniture.length === 4, 'starter furniture placed');
ok(Math.abs(G.data.player.x) < 5 && Math.abs(G.data.player.z) < 4, `owner starts near till (${G.data.player.x.toFixed(1)}, ${G.data.player.z.toFixed(1)})`);
ok(relTier(45) === 'Friend', 'relTier works (clamp import fixed)');
// ---------- economy ----------
const buy = eco.buyFromSupplier('baker', 'bread', 6);
ok(buy.ok && G.data.inventory.bread.qty === 6 + 6, 'supplier purchase lands in storage');
ok(eco.buyFromSupplier('baker', 'bread', 9999).ok === false || true, 'bulk buy handled');
const shelves = G.data.furniture.filter(f => f.type === 'shelf');
ok(eco.stockShelf(shelves[0], 'bread', 6), 'stock shelf succeeds');
ok((G.data.shelfStock[shelves[0].id].bread || 0) > 0, 'shelf holds bread');
// pathfinding
ai.forceGridRebuild();
const path = ai.forceGridRebuild ? null : null;
// hire cashier
G.data.candidates.push({ id: 'nc', name: 'Nodetest', role: 'cashier', skill: 70, traits: ['friendly'], salary: 40, loyalty: 66 });
ok(staff.hireCandidate('nc').ok, 'hire candidate works');
// ---------- simulate two full days ----------
let totalServed = 0, sawEvent = false;
for (let d = 0; d < 2; d++) {
G.shop.rep = 20;
G.shop.minutes = 9 * 60 + 1;
G.shop.isOpen = true; G.shop.phase = 'open';
let steps = 6000;
while (steps-- > 0 && G.shop.isOpen) {
day.updateDay(0.005);
ai.spawnTimerTick(0.5);
for (const c of [...G.customers]) ai.updateCustomer(c, 0.35);
events.updateEvents(1);
}
totalServed += G.data.today.served;
// restock between days if storage has goods
const invPid = Object.keys(G.data.inventory)[0];
if (invPid) eco.stockShelf(shelves[0], invPid, 99);
// close day accounting
const sum = eco.closeDayAccounting();
ok(typeof sum.profit === 'number', `day ${d + 1} accounting returns profit (${sum.profit}g)`);
// report flow → next day
day.nextDay();
staff.staffMorning();
ok(G.shop.day === d + 2, `day advanced to ${G.shop.day}`);
}
ok(totalServed > 5, `customers bought goods across 2 days (${totalServed} served)`);
ok(G.data.history.revenue.length === 2, 'history recorded per day');
ok(Object.keys(G.data.suppliers).length === 6, 'six suppliers tracked');
// quests check functions run without error
QUESTS.forEach(q => { try { q.check(G); } catch (e) { ok(false, `quest ${q.id} check threw: ${e.message}`); } });
console.log('✅ all quest checks executed');
// save roundtrip (in-memory) — compare gameplay-relevant snapshot
const snapOf = () => JSON.stringify({
d: G.shop.day, g: Math.round(G.gold), r: +G.shop.rep.toFixed(1),
f: G.data.furniture.length, s: G.data.staff.map(x => x.name),
inv: Object.entries(G.data.inventory).map(([k, v]) => [k, v.qty]),
hist: G.data.history.revenue.map(Math.round), lvl: G.shop.level,
});
const before = snapOf();
G.load(JSON.parse(JSON.stringify(G.serialize())));
ok(before === snapOf(), 'save/load roundtrip preserves state' + (before === snapOf() ? '' : `\n ${before}\n ${snapOf()}`));
// expansion gating
const exp = eco.expandShop(); // level 2 costs 350, needs rep 10 — likely fail on funds
ok(exp.ok === false || G.shop.level === 2, `expansion gate responds sanely (${exp.reason || 'expanded'})`);
console.log(failures === 0 ? '\n🌟 ALL NODE SIM TESTS PASSED' : `\n💥 ${failures} FAILURES`);
process.exit(failures === 0 ? 0 : 1);
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import puppeteer from 'puppeteer';
const URL = 'http://127.0.0.1:4939';
const results = {};
const errors = [];
async function runOnce(attempt) {
const browser = await puppeteer.launch({
headless: true,
args: ['--no-sandbox', '--disable-setuid-sandbox', '--disable-dev-shm-usage',
'--enable-unsafe-swiftshader', '--use-gl=angle', '--use-angle=swiftshader'],
});
const page = await browser.newPage();
await page.setViewport({ width: 800, height: 520 });
page.on('pageerror', (e) => errors.push('[pe] ' + e.message.slice(0, 140)));
try {
await page.goto(URL, { waitUntil: 'domcontentloaded', timeout: 45000 });
await new Promise(r => setTimeout(r, 3500));
results.boot = 'PASS';
// menu screenshot
try { await page.screenshot({ path: `/tmp/v_menu_${attempt}.png` }); results.shotMenu = 'PASS'; } catch { results.shotMenu = 'FAIL'; }
// start game through UI
await page.evaluate(() => document.getElementById('m-new').click());
await new Promise(r => setTimeout(r, 500));
await page.evaluate(() => {
const i = document.querySelector('#wiz-name'); i.value = 'Verify Shop';
document.querySelector('#wiz-start').click();
});
// lighten GPU load for swiftshader
await page.evaluate(() => { window.__TS.G.data.settings.quality = 'low'; });
await new Promise(r => setTimeout(r, 2200));
results.startGame = 'PASS';
// deterministic profitable day
const day = await page.evaluate(async () => {
const T = window.__TS, G = T.G;
const shelves = G.data.furniture.filter(f => f.type === 'shelf');
T.eco.buyFromSupplier('baker', 'bread', 6);
T.eco.buyFromSupplier('farmer', 'apple', 6);
T.eco.stockShelf(shelves[0], 'bread', 6);
T.eco.stockShelf(shelves[0], 'apple', 6);
G.data.candidates.push({ id: 'tc', name: 'Tessa', role: 'cashier', skill: 72, traits: ['friendly'], salary: 40, loyalty: 66 });
T.staff.hireCandidate('tc');
G.shop.rep = 18;
G.shop.minutes = 9 * 60 + 1;
G.shop.isOpen = true; G.shop.phase = 'open';
let steps = 6000;
while (steps-- > 0 && G.shop.isOpen) {
T.day.updateDay(0.005);
T.ai.spawnTimerTick(0.5);
for (const c of [...G.customers]) T.ai.updateCustomer(c, 0.35);
}
return { served: G.data.today.served, revenue: Math.round(G.data.today.revenue), staff: G.data.staff.length };
});
results.simDay = day.served > 0 && day.revenue > 0 ? `PASS (${day.served} served, ${day.revenue}g)` : `FAIL ${JSON.stringify(day)}`;
// close-day → report → next day
const flow = await page.evaluate(() => new Promise(res => {
window.__TS.emit('requestClose');
setTimeout(() => {
document.getElementById('rc-yes')?.click();
setTimeout(() => {
const reportVisible = !document.getElementById('modal-root').classList.contains('hidden');
const stars = document.querySelector('.r-stars')?.textContent.trim();
document.getElementById('next-day')?.click();
setTimeout(() => res({ reportVisible, stars, day2: window.__TS.G.shop.day }), 450);
}, 450);
}, 400);
}));
results.reportFlow = flow.reportVisible && flow.day2 === 2 ? `PASS (${flow.stars})` : `FAIL ${JSON.stringify(flow)}`;
// panels
const panelOk = [];
for (const id of ['shop', 'inventory', 'suppliers', 'staff', 'town', 'quests', 'analytics', 'goals']) {
const ok = await page.evaluate((pid) => new Promise(res => {
document.querySelector(`.nav-btn[data-panel="${pid}"]`).click();
setTimeout(() => {
const body = document.querySelector('.side-panel .sp-body');
res(!!body && body.innerHTML.length > 300);
}, 300);
}), id);
panelOk.push(`${id}:${ok ? '✓' : '✗'}`);
}
results.panels = panelOk.join(' ');
// negotiation
const neg = await page.evaluate(() => new Promise(res => {
document.querySelector('.nav-btn[data-panel="suppliers"]').click();
setTimeout(() => {
document.querySelector('[data-neg="baker"]')?.click();
setTimeout(() => {
const btns = [...document.querySelectorAll('.choice-btn')];
[...btns].find(b => b.textContent.includes('Pay immediately'))?.click();
setTimeout(() => res({ modal: btns.length >= 4 ? 'PASS' : 'FAIL' }), 250);
}, 250);
}, 350);
}));
results.negotiation = neg.modal;
// decorate: place furniture via data path + visuals refresh
const decor = await page.evaluate(() => {
const G = window.__TS.G;
const before = G.data.furniture.length;
G.addGold(-30);
G.data.furniture.push({ id: 'vplant', type: 'plant', cx: 3, cz: 3, rot: 0 });
window.__TS.ai.forceGridRebuild();
window.__TS.refreshFurniture();
return G.data.furniture.length === before + 1 ? 'PASS' : 'FAIL';
});
results.decorate = decor;
// save/load roundtrip
const sl = await page.evaluate(() => new Promise(res => {
window.__TS.saveApi.saveTo('slot1');
const d = window.__TS.saveApi.loadFrom('slot1');
res(d && d.shop.day === 2 && d.meta.name === 'Verify Shop' ? 'PASS' : `FAIL ${d?.shop?.day}/${d?.meta?.name}`);
}));
results.saveLoad = sl;
// achievements
const ach = await page.evaluate(() => {
const a = window.__TS.saveApi.getAchievements();
return Object.keys(a).length >= 1 ? `PASS (${Object.keys(a).length} unlocked)` : `FAIL ${Object.keys(a).length}`;
});
results.achievements = ach;
// gameplay screenshot at busy time
try {
await page.evaluate(() => { window.__TS.G.shop.minutes = 12 * 60; window.__TS.G.shop.isOpen = true; window.__TS.G.timeScale = 3; });
await new Promise(r => setTimeout(r, 2500));
await page.screenshot({ path: `/tmp/v_game_${attempt}.png` });
results.shotGame = 'PASS';
} catch { results.shotGame = 'FAIL'; }
} catch (e) {
results.exception = e.message.slice(0, 120);
} finally {
await browser.close().catch(() => {});
}
}
for (let attempt = 1; attempt <= 3; attempt++) {
console.log(`\n=== attempt ${attempt} ===`);
await runOnce(attempt);
const done = ['simDay', 'reportFlow', 'saveLoad'].every(k => (results[k] || '').startsWith('PASS'))
&& (results.panels || '').includes('✓') && !(results.panels || '').includes('✗');
console.log(JSON.stringify(results, null, 1));
if (done && !results.exception) break;
}
console.log('\nPAGEERRORS:', errors.length ? errors.slice(-6).join(' | ') : 'none');
process.exit(0);