Three Kingdoms: Warlord's Fate — complete playable game

- Stylized 3D ink-painting map of China (12 provinces, 32 cities, 17 factions)
- Custom warlord creation (8 origins, banner, starting city) or historical factions
- City management: 7 buildings, 5 dev tiers, recruitment from levies
- Character system: stats, traits, loyalty, relationships, wounds, capture, death, succession
- Turn-based tactical battles with formations, stances, hero skills, cinematic 3D replay
- Sieges: assault, starvation, bribery, infiltration
- Diplomacy with trust memory, alliances, NAPs, trade, marriage, espionage, betrayal
- Scripted diverging history (Dong Zhuo, Guandu, Red Cliffs...) + world crises + court events
- AI factions with distinct personalities; prisoners (execute/release/recruit/ransom)
- Procedural guqin/taiko WebAudio score; save/load; victory + dynasty chronicle screens
- View-relative camera controls; headless test suites (smoke, stress, map validator)
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deepseek
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shots/05-generals.png (1280x800)
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luminance mean=0.049 p5=0.003 p50=0.021 p95=0.146 | dark(<0.15)=96% bright(>0.85)=0%
palette: #19120a 17% #71553c 17% #3a2e20 14% #130e08 13% #59422d 11% #0e0a06 10% #271a11 9% #786d4e 9%
composition grid (mean lum 0-9; hue: R=red/warm Y=yellow/tan G=green C=cyan B=blue M=magenta K=neutral-dark N=neutral-mid W=white-ish):
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flat cells (std<6): 2/160 at [(15, 1, 14), (15, 7, 14)]
OCR: 0 lines (conf>=35)
LOW CONTRAST: none flagged
--- OCR transcript (x,y w h | conf | text) ---