Three Kingdoms: Warlord's Fate — complete playable game
- Stylized 3D ink-painting map of China (12 provinces, 32 cities, 17 factions) - Custom warlord creation (8 origins, banner, starting city) or historical factions - City management: 7 buildings, 5 dev tiers, recruitment from levies - Character system: stats, traits, loyalty, relationships, wounds, capture, death, succession - Turn-based tactical battles with formations, stances, hero skills, cinematic 3D replay - Sieges: assault, starvation, bribery, infiltration - Diplomacy with trust memory, alliances, NAPs, trade, marriage, espionage, betrayal - Scripted diverging history (Dong Zhuo, Guandu, Red Cliffs...) + world crises + court events - AI factions with distinct personalities; prisoners (execute/release/recruit/ransom) - Procedural guqin/taiko WebAudio score; save/load; victory + dynasty chronicle screens - View-relative camera controls; headless test suites (smoke, stress, map validator)
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shots/07-diplomacy.png (1280x800)
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luminance mean=0.049 p5=0.003 p50=0.020 p95=0.145 | dark(<0.15)=96% bright(>0.85)=0%
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palette: #71563d 17% #1a130b 16% #3a2e1f 14% #151009 12% #271a11 11% #0f0a06 11% #58412d 11% #796c4f 9%
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composition grid (mean lum 0-9; hue: R=red/warm Y=yellow/tan G=green C=cyan B=blue M=magenta K=neutral-dark N=neutral-mid W=white-ish):
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flat cells (std<6): 6/160 at [(0, 3, 82), (15, 3, 17), (15, 5, 17), (12, 6, 20), (15, 6, 17), (15, 8, 14)]
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OCR: 0 lines (conf>=35)
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LOW CONTRAST: none flagged
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--- OCR transcript (x,y w h | conf | text) ---
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