# Wildlife Kingdom — Art Direction *The in-code "master graphic prompt": every sprite follows these rules.* ## Perspective & Camera - **Top-down / slightly isometric**, 2:1 diamond grid (64×32 px tiles), camera reading as a ~45° look-down — the classic premium zoo-builder view. - Painter's-algorithm depth (`x+y`), consistent across terrain, fences, objects, buildings, animals and visitors. ## Shape Language - Everything is built from **rounded blobs and soft prisms**. No straight harsh edges. - Animals: chunky bodies ≈ 2× tall as legs, oversized heads, **big glossy eyes with a single white shine pixel**, rosy blush, tiny smiles. - Buildings: extruded iso boxes with three-tone wall shading (top +8%, left 0%, right −10%) and one playful roof feature each (swirl cone, wave dome, mesh aviary, boulder roof, scalloped awning, flag archway). ## Color Palette (natural zoo) | Role | Hex | |---|---| | Fresh greens | `#7cc653 · #63b34c · #4d9a37` | | Warm yellows | `#ffd23c · #ffc93c · #f0c05c` | | Sky blues | `#69c3ef · #6ec6ea · #3796cf` | | Earth browns | `#a9743f · #c99b62 · #8a5a34` | | Soft oranges | `#ff9d47 · #e8823c` | | UI cream | `#fdf6e7 · #f6ead1`, ink `#43362a` | Accents (red `#e85d5d`, pink `#ff8aa8`) used sparingly for signs, awnings, hearts. ## Lighting Rules - One sun, upper-left: highlights top-left of every blob, shade lower-right. - Contact shadows: soft translucent ellipses under every entity; buildings cast a footprint shadow. - Day/night: sky gradient lerps `#7ec8f5→#2c3e66`; night adds indigo tint + warm radial lamp glows. ## Animation Feel - Idle = slow breathing bob + tail/ear sway; walk = sinusoidal leg swing with body bounce; eat = head dip + chew cycle; happy = hop squash-stretch + sparkle/hearts. - Visitors waddle (leg phase + lane offsets); kids at 0.68 scale; balloons drift on their own sine. - Water breathes via moving highlight arcs; swimmers clip at the waterline with ripple rings. ## Sprite Hygiene - Transparent backgrounds, clean readable silhouettes at 40 px (icons) to full size. - Consistent scale ratios between species (elephant 1.22 × zebra 0.95 × penguin 0.68). - No text, logos or watermark noise inside world sprites. ## UI Identity - Cream paper panels, 18–20 px radii, 2 px warm borders, soft drop shadows. - Pill HUD stats with hand-drawn icons (coin paw-print, flask, star…). - Chunky rounded buttons that depress on click; orange = selection, green = money, red = danger/demolish. Typography: Baloo 2 (rounded, friendly).