- Server-authoritative Node/WS server: sessions, zones (town + instanced homes + public venue interiors), NPC routines, economy, relationships, persistence - TypeScript + Three.js client: character creator, Maple Court district, enterable venues (café, city hall, gym, store, arcade), build mode with 58-item furniture catalog, needs/mood systems, phone UI, day/night + weather, procedural audio - Verified by two-client e2e protocol suite and headless-browser walkthrough
23 lines
499 B
JSON
23 lines
499 B
JSON
{
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"name": "lifetown-online",
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"version": "0.1.0",
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"private": true,
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"type": "module",
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"description": "LifeTown Online - original browser multiplayer life simulation (MVP)",
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"scripts": {
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"build": "vite build",
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"dev": "vite",
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"start": "node server/index.mjs"
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},
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"dependencies": {
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"three": "^0.170.0",
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"ws": "^8.18.0"
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},
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"devDependencies": {
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"@types/three": "^0.185.4",
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"playwright-core": "^1.62.1",
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"typescript": "^5.6.3",
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"vite": "^5.4.10"
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}
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}
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