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deepseek c06786518c Wildlife Kingdom — original browser zoo-management sim
- Procedural canvas art: 15 species × 4 poses, 15 buildings, modular terrain, UI icons
- Habitat enclosure detection, biome suitability, staff/guest AI pathfinding
- Economy: tickets, shops, wages, star rating, research tiers, 15 missions
- Day/night cycle, particles, WebAudio soundtrack & synth SFX
- Mouse + touch controls, responsive UI, localStorage autosave
- Verified: 31/31 logic tests (test/smoke.js) · 12/12 render audits (test/qa.html)
2026-08-23 07:01:21 +00:00

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# Wildlife Kingdom 🦁
A cozy, original **zoo-management simulation** that runs entirely in your browser —
no installation, no build step, no assets to download. Every animal, building, tree
and sound is generated procedurally in code (Canvas 2D vector art + WebAudio), so the
game is a single static folder you can open anywhere.
> Original world & characters. Not affiliated with, and contains nothing from, any
> existing game or franchise.
## ▶ How to Play
**Option A — just open it:** double-click `index.html` (any modern desktop/tablet/phone browser).
**Option B — serve it** (nicer URLs):
```bash
python3 -m http.server 8313 --directory /root/zoo
# → http://127.0.0.1:8313
```
Progress **autosaves** to your browser every 30 s and when the tab hides.
## The Loop
Build paths → fence a habitat → paint its biome → adopt animals → hire keepers →
delight guests → earn TownCoins… spend them on rare species, restaurants and an
aquarium → climb from 1★ to 5★ Wildlife Legend.
- **Guests only walk on paths.** Connect everything to your entrance.
- **Habitats must be fully enclosed** with fences; each species has favorite grounds,
space needs and enrichment wishes. A keeper gate lets staff in.
- **Happy animals + happy guests + facilities + decor = stars**, and stars drive ticket
sales and footfall.
- **Research points** unlock Tier IIIV: lions, penguins, elephants, pandas, polar
bears, the aquarium, reptile house and more.
- **15 missions** teach everything and reward coins/RP along the way.
## Controls
| Action | Desktop | Touch |
|---|---|---|
| Pan | drag / WASD / arrows / right-drag | one-finger drag (empty hand) |
| Zoom | wheel, `+`/`-` | pinch |
| Paint / place | pick tool, click-drag | pick tool, tap-drag |
| Inspect | click anything | tap |
| Bulldoze | `X` | toolbar button |
| Pause · speed | `Space`, `1·2·3` | HUD buttons |
## Project Layout
```
index.html app shell
styles.css original cream/rounded UI identity
js/util.js math, RNG, canvas helpers
js/data.js all content: species, buildings, terrain, research, missions
js/audio.js WebAudio soundtrack + SFX synth (no audio files)
js/sprites.js procedural art: terrain, nature, buildings, 15 animals × poses, icons
js/world.js tile grid, habitat enclosure detection, pathfinding
js/entities.js Animal / Guest / Keeper / Vet AI + particles
js/sim.js economy, rating, missions, research, spawning, save/load
js/render.js iso camera, cached layers, day/night lighting
js/input.js mouse/touch tools & camera
js/ui.js HUD, toolbar, panels, modals, toasts
test/smoke.js headless logic test-suite (node test/smoke.js)
test/qa.html in-browser render audit (pixel sampling)
screenshots/ captured from headless Chrome
ART_DIRECTION.md the visual identity bible (palette, shapes, rules)
```
## Verified Quality
- `node test/smoke.js`**31/31 logic checks** (enclosures, pathfinding, economy,
research, save/load, demo zoo)
- `test/qa.html` under headless Chrome → **10/10 render audits**
(all 15 species × 4 poses, all 15 buildings, every UI icon, water/day-night pixels)
- Zero console errors on menu and gameplay loads.