deepseek c06786518c Wildlife Kingdom — original browser zoo-management sim
- Procedural canvas art: 15 species × 4 poses, 15 buildings, modular terrain, UI icons
- Habitat enclosure detection, biome suitability, staff/guest AI pathfinding
- Economy: tickets, shops, wages, star rating, research tiers, 15 missions
- Day/night cycle, particles, WebAudio soundtrack & synth SFX
- Mouse + touch controls, responsive UI, localStorage autosave
- Verified: 31/31 logic tests (test/smoke.js) · 12/12 render audits (test/qa.html)
2026-08-23 07:01:21 +00:00

Wildlife Kingdom 🦁

A cozy, original zoo-management simulation that runs entirely in your browser — no installation, no build step, no assets to download. Every animal, building, tree and sound is generated procedurally in code (Canvas 2D vector art + WebAudio), so the game is a single static folder you can open anywhere.

Original world & characters. Not affiliated with, and contains nothing from, any existing game or franchise.

▶ How to Play

Option A — just open it: double-click index.html (any modern desktop/tablet/phone browser).

Option B — serve it (nicer URLs):

python3 -m http.server 8313 --directory /root/zoo
# → http://127.0.0.1:8313

Progress autosaves to your browser every 30 s and when the tab hides.

The Loop

Build paths → fence a habitat → paint its biome → adopt animals → hire keepers → delight guests → earn TownCoins… spend them on rare species, restaurants and an aquarium → climb from 1★ to 5★ Wildlife Legend.

  • Guests only walk on paths. Connect everything to your entrance.
  • Habitats must be fully enclosed with fences; each species has favorite grounds, space needs and enrichment wishes. A keeper gate lets staff in.
  • Happy animals + happy guests + facilities + decor = stars, and stars drive ticket sales and footfall.
  • Research points unlock Tier IIIV: lions, penguins, elephants, pandas, polar bears, the aquarium, reptile house and more.
  • 15 missions teach everything and reward coins/RP along the way.

Controls

Action Desktop Touch
Pan drag / WASD / arrows / right-drag one-finger drag (empty hand)
Zoom wheel, +/- pinch
Paint / place pick tool, click-drag pick tool, tap-drag
Inspect click anything tap
Bulldoze X toolbar button
Pause · speed Space, 1·2·3 HUD buttons

Project Layout

index.html          app shell
styles.css          original cream/rounded UI identity
js/util.js          math, RNG, canvas helpers
js/data.js          all content: species, buildings, terrain, research, missions
js/audio.js         WebAudio soundtrack + SFX synth (no audio files)
js/sprites.js       procedural art: terrain, nature, buildings, 15 animals × poses, icons
js/world.js         tile grid, habitat enclosure detection, pathfinding
js/entities.js      Animal / Guest / Keeper / Vet AI + particles
js/sim.js           economy, rating, missions, research, spawning, save/load
js/render.js        iso camera, cached layers, day/night lighting
js/input.js         mouse/touch tools & camera
js/ui.js            HUD, toolbar, panels, modals, toasts
test/smoke.js       headless logic test-suite (node test/smoke.js)
test/qa.html        in-browser render audit (pixel sampling)
screenshots/        captured from headless Chrome
ART_DIRECTION.md    the visual identity bible (palette, shapes, rules)

Verified Quality

  • node test/smoke.js31/31 logic checks (enclosures, pathfinding, economy, research, save/load, demo zoo)
  • test/qa.html under headless Chrome → 10/10 render audits (all 15 species × 4 poses, all 15 buildings, every UI icon, water/day-night pixels)
  • Zero console errors on menu and gameplay loads.
S
Description
Wildlife Kingdom — original cozy browser zoo-management sim. Procedural art & audio, zero assets.
Readme
2.6 MiB
Languages
JavaScript 87.7%
HTML 6.2%
CSS 6.1%