deepseek 3b1c7a72da WUXIA: 100 Days After — full game
Single-file ink-painting wuxia sect-survival RPG.
Lead a sect through 100 days: martial arts combos, cultivation,
tactical combat, faction war, chronicle endings.

- src/ 13 modules (data, sim, combat, render, UI, app shell)
- wuxia.html self-contained build (no dependencies)
- tools/build.js bundler
- tests: headless 100-day sims + jsdom UI smoke + real-browser
  Chromium click-through (playwright)
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2026-08-23 07:01:52 +00:00
2026-08-23 07:01:52 +00:00
2026-08-23 07:01:52 +00:00

WUXIA: 100 DAYS AFTER — 武林百日后

A single-file, browser-based wuxia sect-survival RPG in the style of a Chinese ink painting. Lead a small martial-arts school through exactly 100 days of the jianghu — recruit disciples, learn (or steal) techniques, combine martial arts into devastating sets, survive faction war, and decide what your legend becomes.

Everything ships in one file: wuxia.html (~390 KB, no dependencies, no network). Open it directly in any modern browser (file:// works), or serve it:

python3 -m http.server 8080
# → http://localhost:8080/wuxia.html

The game

  • Core loop: PLAN (limited AP) → TRAVEL an procedurally-drawn jianghu → EXPLORE / gather / recruit / spy → EVENTS with real consequences → turn-based tactical COMBAT → TRAIN disciples & assign sect duties → manage gold/food/medicine → ADVANCE DAY.
  • Martial arts combinations: equip up to 4 arts. Certain sets fuse into combos (13 total) — e.g. Iron Palm + Lightning Step + Drunken Fist unlocks the Drunken Thunder ultimate. Forbidden pairings (Nine Yin + Phantom Steps) grant power but inflict round-by-round backlash.
  • Cultivation realms: Mortal → Legend, with risky breakthroughs (failure injures; catastrophic failure can kill). Pills and high Medicine help.
  • Living characters: traits, loyalty, relationships, memories, romance; disciples train assigned arts, gain scars, and can die permanently.
  • 9 factions & 2 rival sects: reputation on five axes (Honor/Fear/Mercy/Ambition/ Deception), fame titles, war that erupts mid-run, raids on your mountain, and a scripted final invasion around day 92.
  • Endings: 11 chronicle-driven endings (Legend, New Era, Conqueror, Demonic, Hermit, Betrayer, Martyr…) computed from what you actually did.
  • Presentation: canvas isometric ink-painting rendering (weather, day/night, parallax mountains), procedural portraits & event scene art, cinematic brush-stroke technique FX, generative pentatonic soundtrack + synthesized SFX (WebAudio), autosave/slots/export codes, 11 achievements, 4 difficulties.

Repository layout

wuxia.html          ← the game (self-contained build output; also copied to index.html)
src/
  00_boot.js        W namespace, seeded RNG, utils, event bus, constants
  05_audio.js       generative music + SFX engine (WebAudio)
  10_data_arts.js   47 martial arts, 13 combos, realms
  12_data_world.js  backgrounds, factions, items, buildings, enemies, locations…
  14_data_events.js ~40 data-driven events (world / travel / sect)
  20_state.js       state factory, world gen, save/load/export
  22_sim.js         simulation API: actions, days, events, meetings, breakthroughs
  24_combat.js      tactical grid combat (AI, statuses, combo ultimates)
  30_render_world.js isometric ink renderer
  32_render_fx.js   portraits, scene art, cinematic FX
  40_ui.js          all screens, HUD, panels, modals
  50_app.js         boot, main loop, input, achievements, flow orchestration
  style.css         ink/lacquer theme
tools/build.js      bundles src/* into wuxia.html
test/headless.js    full-game simulations (random play, N seeds)
test/ui_smoke.js    jsdom boot + click-through smoke test of the real UI

Development

node tools/build.js        # rebuild wuxia.html after editing src/
node test/headless.js 40   # simulate 40 complete runs headlessly
node test/ui_smoke.js      # boot the built file in jsdom and drive the UI

Tips for new sect leaders

  • Rest when hurt; dead disciples do not come back. Medicine heals injuries fast.
  • Spar with wandering masters — losing teaches you their art anyway.
  • Recruit early: assigned disciples generate inner-force growth every day.
  • Watch your food. Hungry sects lose morale, then people.
  • When the war comes (around day 4560), neutrality is also a choice… but someone always remembers who stood aside.
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Description
WUXIA: 100 Days After — single-file ink-painting wuxia sect-survival RPG (browser, no dependencies)
Readme
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JavaScript 32.7%
CSS 2.2%